There are a couple ways mitigate this drawback, both of which are outside the scope of this article. One is “garbage collection”: pruning tombstones from CRDTs, which prevents you from merging states with any changes made before the tombstones were removed. Another is creating an efficient format to encode the data. You can also combine these methods. Research suggests that this can result in as little as 50% overhead compared to the “plain” data CRDTs: The Hard Parts A talk on the latest research on CRDTs, originally given at the Hydra distributed computing conference on 6 July 2020.References: https://martin.kleppmann.co... youtu.be/x7drE24geUw?t=3587 . If you’d like to skip ahead and see some of this optimization in action, check out the final part in this series: Making CRDTs 98% More Efficient Making CRDTs 98% More Efficient | jakelazaroff.com State-based CRDTs grow monotonically, but that doesn't mean they can't be efficient. We'll learn how to compress the pixel editor state by 98%. jakelazaroff.com/words/making-crdts-98-percent-more-efficient/ . ↩
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pixel[2] = pixel[2] 0.0031308f ? 1.055f * powf(pixel[2], 1.0f / 2.4f) - 0.055f : 12.92f * pixel[2];
第三十七条 爆炸性、毒害性、放射性、腐蚀性物质或者传染病病原体等危险物质被盗、被抢或者丢失,未按规定报告的,处五日以下拘留;故意隐瞒不报的,处五日以上十日以下拘留。